When the 9.20 test ends 1. Download the test server

You can download the new version of World of Tanks through the launcher or via a direct link on the official website. The Super Test will be available for download on September 14th and the first General Test will begin on September 21st.

Release dates for update 9.20.1

Update stage 9.20.1
release date
Development of a plan for the release of update 9.20.1 September 12, 2017
Publication of the announcement on the World of Tanks website September 13, 2017
Release date for update 9.20.1 for super test September 14, 2017
Beta testing of patch 9.20.1 September 18, 2017
General test of update 9.20.1 September 21, 2017
Second general test of update 9.20.1 October 5, 2017
Release date for update 9.20.1 for World of Tanks October 17, 2017

As can be seen from the World of Tanks 9.20.1 release schedule, throughout September and the first half of October changes will continue to be tested in a super test, a closed beta test and an open general test in two stages.

Vehicle changes in update 9.20.1

  • XM551 Sheridan,
  • Rheinmetall Panzerwagen,
  • T-100 LT,
  • T71, Type 59,
  • challenger,
  • FV4004 Conway,
  • FV4005 Stage II,
  • Centurion Mk. I,
  • Centurion Mk. 7/1,
  • FV4202,
  • Caernarvon
  • Conqueror.

Also update 9.20.1 will make such changes.

  • Several tank models will be converted to HD.
  • The mechanism for selecting equipment for creating battles will be reworked. VBR will recruit tanks in a new way.

Replacing FV215b with Super Conqueror

One of the main changes in the update will be the transfer of the Tier 10 British heavy tank FV215b to promotional tanks. Instead, Super Conqueror will appear at level 10 of the British heavy tank branch in World of Tanks 9.20.1. We told you about replacing the FV215b with the Super Conqueror in World of Tanks plans for 2017. As you can see, the plan has been implemented.

Procedure for replacing FV215b with Super Conqueror

Important information: If you already have the FV215b tank in your hangar, then during the release of update 9.20.1 you will have a Super Conqueror tank at level 10, which you will receive completely free of charge.

The crew of the FV215b tank will be dropped off at the barracks and prepared for the Super Conqueror. Camouflage, equipment, equipment, emblems, inscriptions and shells will be moved to the warehouse, where you can use them in the future. Below are the characteristics of the Super Conqueror tank.

World of Tanks. General test of update 9.20. Update 9.20 is entering general testing. Battles in the “30 vs. 30” format, Chinese tank destroyers and vehicle rebalancing are waiting for you - we’ve already talked about it, and soon you will find other materials about the changes in version 9.20.
In the meantime, here’s all the latest and most interesting things regarding ranked battles. Read and don’t forget to share your opinions in a special topic on the forum. This will help us configure the update in more detail.

Ranked battles

The first beta season of ranked battles recently ended. We have analyzed all your feedback and want to make changes that should improve the gameplay in the second beta season. These are the ones we will test as part of the general test of update 9.20.

Changes to basic mechanics

One of the most discussed topics on the forum concerned the simplicity of the mode. The basic mechanics of matching players of equal skill worked, but reaching rank five was not a real challenge for experienced tankers.

We tried to fix this by changing the mechanics of obtaining chevrons and ranks. The number of ranks will remain the same, but the number of chevrons required to achieve ranks will change. The distance between ranks will be as follows: 1–3–5–7–9 chevrons. To achieve the first rank you will need only one chevron, and as many as nine will be needed to move from the fourth to the fifth rank.

In addition, the mechanics of vehicle ranks will change. In the second beta season, any rank will cost 5 chevrons.

The mechanics of obtaining chevrons will also change. The 10 best players in terms of experience earn a chevron on the winning team. The remaining 5 winning players, as well as the top 5 players of the losing team, do not earn a chevron. Finally, the remaining 10 players of the losing team lose their chevron.

In this way, we want to push players to interact: despite personal results in ranked battles, victory remains a team achievement. That is why we have expanded the list of players who do not lose their chevron if the team loses. This means that even if the battle goes poorly and the enemy is pushing in all directions, you should not give up. You need to continue to help your allies - your efforts will be rewarded.

Balancer improvements

We found several critical issues related to balance. And here's how we're going to solve them:

Let's improve the balance between teams in terms of the number of medium and heavy tanks.
Let's limit the number of self-propelled guns per team to two units.
We will add more maps and significantly improve their rotation. Thanks to this, the chances of ending up on the same card all the time will decrease.
Reward

We will also review the mechanics of receiving rewards. From now on, you will no longer have to wait until the end of the season to receive the bulk of the bonds you earn. The value of the rewards will also increase.

Testing stages

Testing of the second beta season of ranked battles will take place during the general test of update 9.20. Join us - the next stage will last until August 9.

Your feedback on changes to the game is very important to us. Leave comments on the forum and share your opinions about ranked battles.

More information about the “General Battle” battle type, vehicle rebalancing and other innovations in update 9.20 can be found.

How to get to the general test

Participation in testing
Download the special installer(4 MB).
Run the installer, which will download and install the test version of the 9.20 client (8.09 GB for the SD version and 13.3 GB for the HD version). When you run the installer, it will automatically offer to install the test client in a separate folder on your computer; You can also specify the installation directory yourself.
If you have the previous test version installed (9.19.1_test2), then when you launch the general test launcher it will be updated: 519 MB for the SD version and 868 MB for the HD version.
Please note: Installing in a folder containing legacy test client files may cause technical problems.
Run the installed test version.
Only those players who registered in World of Tanks before 23:59 (Moscow time) on July 24, 2017 can take part in the test.

List of changes to the general test 9.20 as opposed to version 9.19.1

General battle for the “Random Battle” mode

Rules

60 players on the map, 30 on each team.
Only Tier X vehicles are available.
The battle time is 15 minutes.
Victory conditions are similar to random battles.
Balancer

A battle of the “General Battle” type is formed from the general queue of the “Random Battle” mode.
Only Tier X vehicles can participate in battles of the “General Battle” type.
The player enters the “General Battle” battle type randomly, just like “Assault” and “Encounter Battle”.
The “General Battle” battle type is enabled by default for all players. You can enable/disable this type of battle in the settings: “Settings” > “Game” > “Types of random battles” > “General battle”.
Each team is conditionally divided into 3 subgroups, each with 10 players.
The player cannot choose a subgroup - membership in a specific subgroup is determined by the balancer.
The composition of teams in the general battle is regulated by the general rules of balance 2.0.
The composition of each subgroup by type of equipment will be as similar as possible to the composition of a similar subgroup from the opposing team.
The number of self-propelled guns in a general battle is limited to 4 units per team.
The difference in the number of platoons between teams is no more than 2 platoon players.
If at least one player in a platoon has the “General Battle” battle type enabled, then such a platoon can get into this type of battle regardless of whether the rest of the platoon members have it enabled.
Map

In this update, the main battle takes place on only one map - Nebelburg.
Map size - 1.4x1.4 km.
The appearance of players on the map is regulated by their subgroup.
Each subgroup has its own starting position (“initial rep”).
There are two bases, one for each team, as in a standard battle.
Interface

The loading screen, statistics screen (called by the Tab key), post-battle statistics screen, as well as the team composition panel are adapted for 60 players.
The entire team is divided into 3 subgroups.
The composition of each subgroup can be viewed in detail by clicking on the corresponding subgroup.
The top element of the user interface has been changed. In addition to the total number of vehicles destroyed by a team, this element now also displays the remaining total HP of each team as a percentage.
Awards, achievements and statistics

In each “General Battle” battle, players will be able to receive bonds. Players will also be able to receive bonds in regular random battles, where only level X vehicles are involved (the so-called “twelfth level” of battles). Bonuses are awarded to players who have earned 400 or more units of pure experience as a result of a battle.
The number of bonds received as a reward depends on the experience earned in battle.
The player will be able to complete combat missions, personal combat missions, and also receive all the rewards available in random battles.
In the general battle, players will be able to receive class badges and marks on their weapons (as in random battles).
Battles of the “General Battle” type are not taken into account in the summary of the player’s achievements and do not affect the statistics of random battles.
Statistics for this type of battle will be displayed separately in achievements: “Achievements” > “Statistics” > “Battle type “General battle””.
Statistics on the success of a specific vehicle in the “General Battle” battle type will be displayed separately in achievements: “Achievements” > “Vehicles” > “General Battle” battle type

Improvements to ranked battles

Improvements in the client

Added the ability to receive weapon marks and class badges not only in random battles, but also in the “Ranked Battle” mode.
The influence of Pre-Combat Instructions on the performance characteristics of vehicles is now displayed in information windows and simplified performance characteristics.
In the vehicle comparison interface, the ability to set Pre-Combat Instructions has been added to take into account their impact.
Added the ability to enable auto-replenishment of Pre-Battle Instructions in the purchase window.
Improved equipment can now only be removed using bonds.
Added display of vehicle rank on the vehicle panel (in the “carousel”), indicating a specific value for each vehicle when selecting the “Rank Battle” mode.
The interface for displaying the reward received in the past stage has been improved. Information about the reward received is also displayed in the tooltip when hovering over the rank.
The calendar interface in the mode has been redesigned. Information about prime times on each server for the selected day is now displayed in the calendar window (instead of in a tooltip as before).
The list of maps for playing in the mode has been changed. Now battles take place on the following maps:
"Mines".
"Prokhorovka".
"Monastery".
"El Halluf".
"Aerodrome".
"Robin".
"Himmelsdorf".
"Murovanka".
"Paris".
"Karelia".
"Lasville".
"Siegfried Line"
"Sandy River"
"Erlenberg".
"Polar Region".
"Tundra".
"Ensk".
"Swamp."
"Westfield".
"Fisherman's Bay"
"Highway."
"Quiet Shore"
"Windstorm".
"Fjords".
"Industrial zone".
Changes have been made to the work of the balancer:
The maximum number of self-propelled guns in battle has been reduced to two.
The balance system for vehicle types has been improved (the balancer will try to select the most similar team compositions).
The system for forming teams by rank has been improved.
The screen interface when entering the mode has been revised: information on the servers available for the game has been added; The display of information about prime times has been redesigned.
Special tips have been added to the Ranked Battle loading screen, explaining the main mechanics and features of the mode. A separate option has also been added to allow you to customize the loading screen specifically for this mode. You can choose one of three options for displaying the loading screen in the Ranked Battle mode (works the same as in random battles, but only applies to ranked battles):
text only;
with illustration;
minimap.
Season leader display improvements

An event archive has been added - you can view player statistics for the past season.
Added filters: clanmates and friends. You can see where your friends or clanmates stand on the season leaderboard.

Hall of Fame

The updated Hall of Fame is now active in the game client. The Hall of Fame section has been added to the Achievements screen.
Now you can evaluate your results in random battles not only for your account as a whole, but also for each vehicle separately, and also view the results of the best players.
You can compare your achievements with friends, clanmates and other players over different time intervals.
In addition, you can evaluate your effectiveness using the new “World of Tanks Rating” (WTR), which shows the level of play on individual machines in comparison with all players on the server.
The Hall of Fame and new WTR rankings are in open beta. Work on them continues, and we are waiting for your feedback and suggestions.

Improvements to crew stun mechanics

The duration of the inflicted stun has been added to post-battle statistics.
The mechanics of dealing damage and stunning through obstacles have been improved. Now the self-propelled gun will not deal damage through obstacles more than 2 meters thick if the target is completely hidden behind them. In this case, the blast wave may slightly bend around the corners of obstacles. To do this, the distance from the point of impact to the edge of the obstacle must be less than 2 meters, however, the damage from the explosion will be reduced.

Corrections for entries into hard-to-reach places

The ability to drive into hard-to-reach places on the following maps has been eliminated:

"Karelia".
"Steppes".
"Lasville".
"Monastery".
"Mines".
"Sacred Valley".
"Pass".
"El Halluf".
"Polar Region".

Translation of game vehicle models into HD quality

Equipment converted to HD:

SU-5;
SU-14-1;
Bat.-Châtillon 25 t;
M12;
M5A1 Stuart;
Pz.Kpfw. 38H 735 (f);
Pz.Kpfw. IV Ausf. D;
VK 30.01 (D);
T69;
Matilda Black Prince;
"Churchill III";
T-44-85.

Balance changes

Germany

VK 168.01 (P).
Changing the parameters of military equipment:

Reload time for 12.8 cm Kw.K gun. 44 L/55 increased from 12 to 13.3 s.
Durability decreased from 3200 to 3000 units.
VIII 8.8 cm Pak 43 Jagdtiger

The spread of the gun due to the movement of the Jagdtiger 8.8 chassis has been reduced by 6%.
The spread of the gun due to rotation of the Jagdtiger 8.8 chassis has been reduced by 6%.
The turning speed of the Jagdtiger 8.8 chassis has been increased from 22 to 26 deg/s.
China

A full branch of tank destroyers has been added (from levels II to X, respectively):

T-26G FT;
M3G FT;
SU-76G FT;
60G FT;
WZ-131G FT;
T-34-2G FT;
WZ-111-1G FT;
WZ-111G FT;
WZ-113G FT.
USSR

Added machine for testing by supertesters:

T-44 lightweight.
Added car:

STG "Guardsman".

VIII T-54 first sample

The dispersion of the gun due to the movement of the T-54 chassis, the first sample, was reduced by 9%.
The dispersion of the gun due to rotation of the T-54 chassis, the first sample, was reduced by 9%.
The dispersion of the 100 mm D-10T-K gun when rotating the turret has been reduced by 25%.
The aiming time of the 100 mm D-10T-K gun for the T-54 turret, first sample, has been reduced from 2.4 to 2.2 s.
The viewing range has been increased from 360 to 380 m.
The tower's armor has been strengthened.
The armor penetration of the UBR-412 projectile for the 100 mm D-10T-K gun has been increased from 183 to 190 mm.
The armor penetration of the UBR-412P projectile for the 100 mm D-10T-K gun has been increased from 235 to 247 mm.
The declination angle of the 100 mm D-10T-K gun has been increased from −6 to −7 degrees.
The ammunition capacity of the 100 mm D-10T-K gun has been increased from 34 to 56 units.
VIII T-44-100 (P)

The dispersion of the 100 mm LB-1 gun when rotating the turret has been reduced by 15%.
The reload time of the 100 mm LB-1 gun for the T-44-100 (R) turret has been reduced from 8.1 to 7.5 s.
The aiming time of the 100 mm LB-1 gun for the T-44-100 (R) turret has been reduced from 2.2 to 2 s.
The tower's armor has been strengthened.


T-103 (Tier VIII tank destroyer)

The displayed power of the MH-1 engine has been reduced from 1000 to 900 hp. s., which corresponds to the actual engine power.
VIII T-44

The dispersion of the gun due to the movement of the T-44 chassis has been reduced by 9%.
The dispersion of the gun due to the movement of the T-44M chassis has been reduced by 10%.
The dispersion of the gun due to rotation of the T-44 chassis has been reduced by 9%.
The dispersion of the gun due to rotation of the T-44M chassis has been reduced by 10%.
The dispersion of the 122 mm D-25-44 gun has been reduced from 0.43 to 0.42 m.
The dispersion of the 100 mm LB-1 gun when rotating the turret has been reduced by 14%.
The reload time of the 122 mm D-25-44 gun for the T-44-100 turret has been reduced from 19.2 to 15.2 s.
The reload time of the 100 mm LB-1 gun for the T-44-100 turret has been reduced from 8.1 to 7.5 s.
The aiming time of the 122 mm D-25-44 gun for the T-44-100 turret has been reduced from 3.4 to 3.2 s.
The aiming time of the 100 mm LB-1 gun for the T-44-100 turret has been reduced from 2.3 to 2.1 s.

The armor penetration of the UBR-412P projectile for the 100 mm LB-1 gun has been increased from 235 to 247 mm.
The armor penetration of the UBR-412 projectile for the 100 mm LB-1 gun has been increased from 183 to 190 mm.
IX T-54

The dispersion of the 100 mm D-10T2S gun has been increased from 0.35 to 0.39 m.
The dispersion of the 100 mm D-54 gun has been reduced from 0.39 to 0.33 m.
Reloading time for the 100 mm D-10T2S gun for the T-54 turret mod. 1949 reduced from 7.8 to 7.4 s.
Reloading time for the 100 mm D-54 gun for the T-54 turret mod. 1949 increased from 8.2 to 8.5 s.
Aiming time for the 100 mm D-10T2S gun for the T-54 mod turret. 1949 increased from 2.3 to 2.5 s.
Aiming time for the 100 mm D-54 gun for the T-54 mod turret. 1949 reduced from 2.9 to 2 s.
The armor of the towers and hull has been strengthened.
The armor penetration of the UBR-412P projectile for the 100 mm LB-1 gun has been increased from 235 to 247 mm.
The armor penetration of the UBR-412 projectile for the 100 mm LB-1 gun has been increased from 183 to 190 mm.
The declination angle of the 100 mm D-10T2S gun has been increased from −5 to −6 degrees.
X IS-7

Added M-50TI engine (1200 hp).
The M-50T engine (1050 hp) has been removed.
The dispersion of the gun due to the movement of the IS-7 chassis has been reduced by 16%.
The dispersion of the gun due to rotation of the IS-7 chassis has been reduced by 16%.
The dispersion of the 130 mm S-70 gun when rotating the turret has been reduced by 25%.
The aiming time of the 130 mm S-70 gun for the IS-7 turret has been reduced from 3.1 to 2.9 s.
Durability increased from 2150 to 2400 units.
VIII ISU-152

Added 152 mm D-4S gun.
The 122 mm A-19 gun has been removed. 1937
The 122 mm D-25S gun has been removed. 1944
The 152 mm BL-10 gun has been removed.
The UBR-471 shell has been removed.
The BR-471D shell has been removed.
The UOF-471 projectile has been removed.
The 53-OF-551 shell has been removed.
The UBR-551 shell has been removed.
The UBR-551P shell has been removed.
Durability increased from 1010 to 1200 units.
The cost of researching the BL-9S gun has been reduced from 44,000 to 24,000 units. experience.
The cost of researching the next vehicle in the branch, “Object 704,” has been increased from 176,500 to 192,500 units. experience.
IX Object 704

Added 152 mm D-4S gun.
The cost of researching the next vehicle in the branch, “Object 268,” has been reduced from 301,000 to 239,000 units. experience.
X Object 268

Horizontal aiming angles have been increased to 11 degrees in each direction.
The speed of the UBR551M projectile for the 152 mm M-64 gun has been increased by 25% (from 760 to 950 m/s).
X Object 140

The armor of the tower roof has been strengthened.
USA

Changing the parameters of military equipment

IX M46 Patton

The armor of the towers has been strengthened.
X M48A1 Patton

The 90 mm Gun M41 gun has been removed.
The 105 mm Gun T5E1M2 gun has been removed.
Removed AP M77 projectile.
Removed HE M71 shell.
Removed HVAP M304 projectile.
Removed AP T32M2 projectile.
The APCR T29E3M2 projectile has been removed.
Removed HE M11A2 shell.
The tower's armor has been strengthened.
France

Added a replacement vehicle for the AMX 50 Foch (155):

AMX 50 Foch B.
Replacing AMX 50 Foch (155) with AMX 50 Foch B

If AMX 50 Foch (155) is researched:

The Saurer F155 engine, the SCR 619 F155 radio and the AMX 50 Foch B will be automatically examined.
The crew will be retrained from AMX 50 Foch (155) to AMX 50 Foch B (including demobilized crew available for reinstatement).
Unallocated experience on the AMX 50 Foch (155) will be transferred to the AMX 50 Foch B.
Camouflage, inscriptions, emblems will be transferred from AMX 50 Foch (155) to AMX 50 Foch B with the same validity periods.
If the AMX 50 Foch (155) is in the Hangar:

Additional equipment will be unloaded to the Warehouse, the crew will be disembarked at the Barracks, the Saurer engine will be replaced with a Saurer F155 engine, the SCR 619 radio will be replaced with the SCR 619 F155 radio.
The AMX 50 Foch B vehicle will be added to the Hangar along with a slot.
Statistics remain on the AMX 50 Foch (155), marks are not transferred to the gun.

Adding a magazine loading system to the AMX 50 Foch


Adding a magazine loading system to the AMX AC mle. 48

Additional equipment will be unloaded to the Warehouse.
Changing the parameters of military equipment

The ammunition capacity of the 75 mm SA49 gun has been increased from 42 to 44 units.
IX Bat.-Châtillon 25 t AP


X Bat.-Châtillon 25 t

The ammunition capacity of the 100 mm SA47 gun has been increased from 30 to 42 units.
IX AMX 30 1er prototype

The spread of the gun due to the movement of the AMX 30 1er prototype chassis has been reduced by 11%.
The spread of the gun due to the movement of the AMX 30 A pré-série chassis has been reduced by 12%.
Gun dispersion due to rotation of the AMX 30 1er prototype chassis has been reduced by 11%.
Gun dispersion due to rotation of the AMX 30 A pré-série chassis has been reduced by 12%.
Gun dispersion 105 mm mle. F1 for the AMX 30 A pré-série tower has been increased from 0.33 to 0.37 m.
Gun dispersion 105 mm mle. F1 for the AMX 30 1er prototype turret has been increased from 0.34 to 0.38 m.
Gun dispersion 105 mm mle. F1 when turning the AMX 30 A pré-série turret is reduced by 40%.
Gun dispersion 105 mm mle. F1 when turning the turret of the AMX 30 1er prototype is reduced by 30%.
Reload time for 105 mm mle gun. F1 for the AMX 30 A pré-série turret reduced from 9.9 to 8.7 s.
Reload time for 105 mm mle gun. F1 for the AMX 30 1er prototype turret reduced from 10.2 to 9 s.
The armor of the towers has been strengthened.


X AMX 30 B

The dispersion of the gun due to the movement of the AMX 30 B chassis has been reduced by 25%.
The spread of the gun due to rotation of the AMX 30 B chassis has been reduced by 25%.
Gun dispersion 105 mm mle. F1 increased from 0.3 to 0.36 m.
Gun dispersion 105 mm mle. F1 when turning the turret has been reduced by 33%.
Reload time for 105 mm mle gun. F1 for the AMX 30 B turret has been reduced from 8.9 to 7.8 s.
Aiming time for the 105 mm mle gun. F1 for AMX 30 B turret reduced from 2.1 to 2 s.
The tower's armor has been strengthened.
Armor penetration of the OCC-105-F1 projectile for the 105 mm mle gun. F1 reduced from 320 to 300 mm.
Armor penetration of the OFL-105-F1 projectile for the 105 mm mle gun. F1 reduced from 260 to 248 mm.
VIII AMX 50 100

The declination angle of the 90 mm DCA 45 gun has been increased from −6 to −9 degrees.
The declination angle of the 90 mm F3 gun has been increased from −6 to −9 degrees.
The depression angle of the 100 mm SA47 gun has been increased from −6 to −9 degrees.
VIII AMX AC mle. 48

The dispersion of the 120 mm AC SA46 gun has been increased from 0.33 to 0.37 m.
The dispersion of the 120 mm AC SA46 gun when rotating the barrel has been reduced by 42%.
A magazine loading system has been added to the 120 mm AC SA46 gun.
Aiming time for the 120 mm AC SA46 gun for the AMX AC mle turret. 48 reduced from 2.9 to 2.7 s.
The hull armor has been strengthened.
The ammunition capacity of the 120 mm AC SA46 gun has been increased from 64 to 66 units.
IX AMX 50 Foch

We continue the series of publications about update 9.20.1. We have another good news: in this patch we have reworked the LBZ. And we’re not just talking about changing conditions, adjustments in difficulty and changed “random” conditions - we made a new user-friendly interface and revised the mechanics of completing task chains.

A little about the interface: personal combat missions can now be entered through the menu in the Hangar header: a new “Campaign” tab will appear between “Tasks” and “Achievements” (the name is not final and may change).

In the hangar, the LBZ are placed in a separate button.
The main menu of LBZ has also been redesigned. The interface now displays the required order of execution of Operations and Combat Missions.
New interface for selecting an operation, where you can see the progress of execution. The progress of tasks can now be monitored on a specially created tactical map.

New mechanics for completing combat missions: there are no more reward sheets. Now for completing the final mission from the branch you will receive a tank module, and for completing it with honors you will also receive an order form.

The modules are needed to receive a reward tank: you have completed all five chains of combat missions - and the vehicle is in your Garage. But the order form is more interesting: it allows you to skip any combat mission. That's right, if you get stuck on some task, now you don't have to complete it if you previously managed to complete some final KB with honors and receive the main reward for it. You can even skip the final combat mission, but for this you will need as many as four order forms. A little more difficult, but worth it. By the way, you can then re-fulfill the task and get the order form back - it is reusable. Order forms are accumulated and transferred to the next operation, that is, by collecting them, over time you will be able to skip not just one chain of knowledge, but several. If there are enough order forms, of course.

The progress of the LBZ, of course, is saved even after the update is released. You will receive order forms for all completed final combat missions with honors, provided that you did not miss the final combat missions. And a reward for fulfilling the main conditions of the missed final KB. For example, if you have completed operations and skipped chains of self-propelled guns, we will give you a reward for the main conditions. But these are two additional tankers, by the way.

Revised conditions of combat missions: video will be available later.

Updated (11-07-2019, 22:59): third test 1.6


The test server in the game World of Tanks 1.6 is a regular server where new maps, features, tanks and other innovations of the game are tested. It is impossible to get to the WOT test server when the player wants it - it opens only at a certain time, when the game developers need it.

The test is open!

What is a test server and why is it needed?

Test server is a repository where a copy is stored and reproduced, but with some changes. Of course, before making any changes to the game, they must first be tested.
The first to see the changes are the staff of WOT developers, then they give access to super-testers. If there are any shortcomings, they are corrected and the version of the new client is tested under load. The test version of the client is uploaded to the backup server and made available to everyone. Once again, the development staff is looking for errors and shortcomings. Afterwards, they fix and “roll out” a new version of the client.

How to get to the WOT test server

To get to the test server you need to download a special installer 1.6 or install Wargaming Game Center. After that, launch it. He will offer to download a test client - download it and install it. Next, a folder will be created World_of_Tanks_CT(in the directory where the player specified during installation).

Everything is ready to launch! Click on the test client shortcut and you will be taken to the authorization page and login to the game. Log in with your nickname and password and select one of two test servers.

Features test. Servers

  • Each player is awarded 20,000 gold, 100,000,000 free experience, and 100,000,000 silver at a time.
  • Everything you earn and buy on the test server will never transfer to the main one.

What's new in 1.6?

  • High-level British light tanks;
  • Changing the conditions of personal combat missions;
  • Change in appearance;
  • Disables damage to allies.

New light tanks of Britain







Video review of general test 1.6

Updated (11-07-2019, 22:59): third test 1.6


The test server in the game World of Tanks 1.6 is a regular server where new maps, features, tanks and other innovations of the game are tested. It is impossible to get to the WOT test server when the player wants it - it opens only at a certain time, when the game developers need it.

The test is open!

What is a test server and why is it needed?

Test server is a repository where a copy is stored and reproduced, but with some changes. Of course, before making any changes to the game, they must first be tested.
The first to see the changes are the staff of WOT developers, then they give access to super-testers. If there are any shortcomings, they are corrected and the version of the new client is tested under load. The test version of the client is uploaded to the backup server and made available to everyone. Once again, the development staff is looking for errors and shortcomings. Afterwards, they fix and “roll out” a new version of the client.

How to get to the WOT test server

To get to the test server you need to download a special installer 1.6 or install Wargaming Game Center. After that, launch it. He will offer to download a test client - download it and install it. Next, a folder will be created World_of_Tanks_CT(in the directory where the player specified during installation).

Everything is ready to launch! Click on the test client shortcut and you will be taken to the authorization page and login to the game. Log in with your nickname and password and select one of two test servers.

Features test. Servers

  • Each player is awarded 20,000 gold, 100,000,000 free experience, and 100,000,000 silver at a time.
  • Everything you earn and buy on the test server will never transfer to the main one.

What's new in 1.6?

  • High-level British light tanks;
  • Changing the conditions of personal combat missions;
  • Change in appearance;
  • Disables damage to allies.

New light tanks of Britain







Video review of general test 1.6

 
Articles By topic:
Instructions for using jSQL Injection - a multifunctional tool for searching and exploiting SQL injections in Kali Linux Inurl php news type pyramid
The Google search engine (www.google.com) provides many search options. All these features are an invaluable search tool for a user new to the Internet and at the same time an even more powerful weapon of invasion and destruction in the Internet.
How to copy SMS messages from Android to computer
Everyone has important data on their smartphone, such as personal correspondence. It is useful to know how to correctly copy SMS from your Android to your computer, so as not to lose them if you lose your gadget. Paid applications Data-lazy-type="image" data-src="http://an
RAM: gigabytes, types, speed and other subtleties
All those people who have at least once used smartphones based on the Android operating system, and these are the majority, know what a slow-working mobile device is. Along with the processor, the speed of performing certain tasks is affected by the
First steps in search engine optimization Simple Machines Forum: removing copyright and external links Reckless powered by smf
In case anyone doesn't know, Simple Machines Forum - SMF for short - is, as stated on the official website, a free, professional-grade package that will allow you to organize your own online community in a few minutes. on this engine, in