Open test 9.20. Download test server

The next World of Tanks update should be expected in the fall of 2017. Naturally, it will not do without corrections for researchable vehicles, AP or NERFs for tanks. Also, maybe new LBZ 2.0 will finally be announced, or maybe not. More detailed information about the update and patch will be gradually filled out. The release dates for update 9.20.1 will be indicated in this article.

When will World of Tanks 9.20.1 update be released?

1. Replacement of FV215b in World of Tanks update 0.9.20.1 and transfer to promotional equipment! Details
2. New Personal Rating and Hall of Fame in update 9.20.1 Details

3. Changing vehicle reservations:

4. Changes to LBZ in 9.20.1 WoT

In the new patch we have reworked the LBZ. And these are not only changes in conditions, with adjustments to difficulty or changed “random” conditions - we made a new, convenient interface and revised the mechanics of completing task chains.

A little about the interface: the entry point to personal combat missions will be changed, now it will be in the hangar header, a new “Campaign” tab will appear between “Tasks” and “Achievements” (the name is not final and may change).
— In the hangar, the LBZ is placed in a separate button.
— The main menu of LBZ has also been redesigned. The interface now displays the required order of execution of Operations and Combat Missions.
— New interface for selecting an operation, where you can see the progress of execution. The progress of tasks can now be monitored on a specially created tactical map. This screenshot shows the completion of all 15 KBs with honors.

// New mechanics for completing combat missions: there are no more reward sheets. Now for completing the final mission from the branch you will receive a tank module, and for completing it with honors you will also receive an order form.

“Modules” are needed to receive a reward tank - completed all five KB chains and received the tank. But the “Order Form” is more interesting, because... it allows you to skip completing any combat mission. That's right - if you get stuck on a task, you can now skip it if you previously managed to complete any final KB with honors and receive the main reward for it. Including the final combat mission, but to skip it you will need as many as 4 order forms. A little more difficult, but worth it. By the way, you can then re-fulfill the task and get the “Order Form” back, it is reusable. Also, “Order Forms” are accumulated and transferred to the next operation, i.e. over time, as you accumulate, you will be able to skip the execution of not one chain of knowledge bases, but several. If “Order Forms” are enough, of course.
The progress of completing the LBZ, of course, is carried out and after the update is released, you will receive “Order Forms” for all completed final KB with honors - provided that you did not miss the final Combat missions. And a reward for fulfilling the main conditions of the missed final Combat missions. For example, if you completed Operation StugIV and Operation T-28 HTC, skipping the SPG chains, we will give you a reward for the main conditions. But these are two additional tankers, by the way.

— The conditions of combat missions have been revised: a video will be added later.
— Other changes: But that’s not all. We've added a lot of new things: new rewards, revised the mechanics of recruiting tank girls (now you don't have to get it to start performing the following operations), and so on.

When will patch 9.20.1 be released? ● What awaits us in it? by JOVE

Large-scale update of the first campaign of Personal combat missions “Long-awaited reinforcements”

The essence of the changes

  • The visual and audio components of personal combat missions have been completely redesigned.
  • Completely new and unique rewards have been added.
  • The conditions of the tasks have been revised so that the main reward for the operation is always relevant for the player.
  • “Order Forms” have been added, which will greatly facilitate the execution of personal combat missions.
  • You can learn about changes to personal combat missions in a special video available directly in the game.

Interface and sound

— All interfaces for personal combat missions have been redesigned:

1. The entry point to personal combat missions has been changed: it is now located on the top panel of the Hangar under the “Battle!” button. and is called “Campaigns”;
2. Added the “General Staff” screen with a map of all operations;
3. The operations screen has been completely redesigned: now it is a geographical map with tasks in the form of areas on it;
4. The campaign rewards screen has been completely redesigned:
a) Now the main reward - the car - is located in the center of the screen;
b) Operation statistics have been added: now you know how many credits you can still earn.

— Added new music:
1. A music track was recorded specifically for personal combat missions;
2. Added interactive musical accompaniment: the more tasks completed within one branch, the more intense the music.

A new way to receive reward cars

“Award lists” have been removed, and instead “Components” of the vehicle have been introduced:

1. To receive a reward vehicle for an operation, you must collect all 5 components: hull, suspension, gun, power plant and radio;
2. Each component has its own branch of tasks in the operation:
a) Power plant - task branch for light tanks;
b) Chassis - task branch for medium tanks;
c) Hull (+ turret or wheelhouse) - task branch for heavy tanks;
d) Weapon - task branch for tank destroyers;
e) Radio station - task branch for self-propelled guns.
3. To receive the component, you must complete the final fifteenth task in the corresponding branch.

Order forms

Added a new entity “Order Forms”:

1. To earn an order form, you must complete any finishing task of any branch with honors;
2. Order forms can be included (that is, applied) to any tasks. Thus:
a) The selected task will be automatically considered completed without distinction;
b) You will receive a reward for the main conditions of the task;
c) The spent order form will remain included in the task;
d) The pledged order form does not disappear, but is temporarily frozen until you take it back.
3. To pick up the enclosed order form, you must complete the task in which it is enclosed with honors. This way you get your order form back and can use it again.
4. The number of order forms required to be included in the tasks:
a) For any task from 1 to 14 - 1 order form;
b) In task 15 - 4 order forms.

To summarize: Order forms can be used to skip tasks that are difficult or uninteresting to you. And most importantly: you can place order forms in the final, fifteenth task in the branch, even if you have not yet completed the previous 14 tasks. Thus, you can instantly obtain the 5th missing component of the machine by completing 4 task branches with honors.

New rewards

1. Added a new reward - stripes:
a) In each operation you can earn 2 stripes:
* The II degree badge is issued simultaneously with the receipt of the award vehicle;
* The 1st degree badge is awarded for completing all 75 tasks of a specific operation with distinction.
b) For completing all tasks in all operations you receive a special unique patch “Champion of the 1st Campaign”
2. Added a new reward - camouflage schemes:
a) In each operation you can earn a set of 3 (summer, winter, desert) unique camouflage schemes:
* A set of 3 camouflage schemes for a reward vehicle is issued for completing all 75 missions of the operation;
* The same set of circuits is unlocked for use on all vehicles of the same nation as the award vehicle for completing all 75 missions with distinction.

Changing task conditions

The objectives in each operation have been revised to increase the relevance of the main reward. For example, now all tasks from the “StuG IV” operation can be completed on Tier V vehicles, from the “T28 Heavy Tank Concept” operation - on Tier VII, and so on. However, the restrictions on participation have not changed. You can perform the tasks of any operation even at the X level of technology.

We also made the additional conditions in the final, fifteenth tasks of each branch more diverse. This is due to the fact that the additional reward for tasks that complete branches has become more valuable: Order Forms are now located there.

Note! If, according to the conditions of the task, you need, for example, to discover 5 vehicles in a battle, and you discovered 7, obviously, the task will be successful. This rule is valid for all numerical conditions.

Bonuses and medals

From 9.20.1, when receiving a medal from the “Epic Achievements” and “Battle Heroes” categories, the player will receive additional encouragement in the form of bonds. Bonuses will not be awarded for cumulative medals. The number of bonds is not final and may be changed.

Improvements for Training Ground mode
Changes:

      • Irrelevant options have been disabled in the context menus of the vehicle upgrade windows, the Research Tree, and the vehicle carousel.
      • Rewards (credits and experience) for victories and defeats when completing the Training Ground have been balanced.
      • Rewards for completing the Training Ground are now displayed in the notification center.
      • Added a notification to players that they will not receive a reward when completing the Training Grounds again.
      • The crew recruitment window has been made more informative.

Corrections:

      • Fixed errors where some interface elements were incorrectly displayed in color blind mode.
      • Fixed errors in saving and restoring player settings when entering and leaving the Training Ground (vehicle panel and sights).
      • Fixed errors in the incorrect drawing of some game tips (unmasking when shooting, the need to return to the capture circle).
      • Fixed a rare bug where the “Skip Tutorial” button was not displayed correctly.
      • The results of battles in the mode have been removed from the notification center.
      • Fixed display of the EULA license window when restarting the game client.
      • Descriptions of vehicle characteristics in the loading screens of the Training Grounds now correspond to reality.
      • Music in battle, Hangar, and the final cutscene of the Training Ground no longer overlaps each other.
      • Added reward descriptions to the victory screen.
      • Fixed bugs in bot behavior.
      • Fixed errors in displaying map boundaries.

Remaking game models of vehicles in HD quality

Equipment converted to HD:

  1. T-34-3
  2. Batignolles-Châtillon 155 ml. 58
  3. Batignolles-Châtillon 155 ml. 55
  4. Vickers Medium Mk. I
  5. Valentine
  6. Vickers Medium Mk. II
  7. Churchill I
  8. Valentine AT
  9. STB-1
  10. Valentine II
  11. Object 416
  12. T-150
  13. KV-4
  14. T-44-122

Upgrade to Wwise 2017.1.1
A transition has been made to the new version of Wwise 2017.1.1, which will expand the possibilities for further sound improvements.

Balancing vehicle changes

Great Britain

Replacement of equipment:
* FV215b replaced on Super Conqueror

Changing the parameters of military equipment:

Caernarvon
* Changed the name of the second turret from Centurion Action X* to Centurion 32-pdr
* Added OQF 32-pdr Gun Mk. II with 50 rounds of ammunition for the Centurion 32-pdr turret. The basic performance characteristics of the guns are as follows:
elevation angle 18 degrees
declination angle -10 degrees
spread at 100 m 0.34
reload time 6.5 s.
mixing time 2.3 s.

damage 280
penetration 220 mm
speed 878 m/s

damage 280
penetration 252 mm
speed 1098 m/s

damage 370
penetration 47 mm
speed 878 m/s

* Removed OQF 20-pdr Gun Type A Barrel with 60 ammo from the Centurion Action X turret*
* Removed OQF 20-pdr Gun Type B Barrel with 60 ammo from the Centurion Action X turret*






* The load capacity of the FV221A chassis has been changed from 63,000 kg. up to 64000 kg.
* Gun dispersion from movement of the FV221 chassis has been increased by 12%
* Gun dispersion from movement of the FV221A chassis has been increased by 14%
* Gun dispersion from turning the FV221 chassis has been increased by 12%
* Gun dispersion from turning the FV221A chassis has been increased by 14%
* Dispersion of the OQF 17-pdr Gun Mk. VII when rotating the Centurion 32-pdr turret increased by 25%
* Turret traverse speed of Centurion Mk. II changed from 30 deg/sec to 26 deg/sec
* Centurion 32-pdr turret traverse speed changed from 36 deg/sec to 30 deg/sec

* Elevation angle of the OQF 17-pdr Gun Mk. VII in the turret of a Centurion Mk. II changed from 15 degrees to 18 degrees
* Declination angle of the OQF 17-pdr Gun Mk. VII in the turret of a Centurion Mk. II changed from -8 degrees to -10 degrees

Conqueror
* Changed the name of the first turret from Centurion Action X** to Conqueror Mk. II
* Changed the name of the second turret from Conqueror Mk. II on the Conqueror Mk. II ABP
* Added OQF 32-pdr Gun Mk. II with 50 rounds of ammunition for the Conqueror Mk. II. The basic performance characteristics of the guns are as follows:
elevation angle 15 degrees
declination angle -7 degrees
spread per 100 m 0.33
reload time 5.9 s.
mixing time 2.1 s.
* Added OQF 32-pdr Gun Mk. II with 50 rounds of ammunition for the Conqueror Mk. II ABP. The basic performance characteristics of the guns are as follows:
elevation angle 15 degrees
declination angle -7 degrees
spread per 100 m 0.33
reload time 5.9 s.
mixing time 2.1 s.
* Added APCBC Mk. 3 for the OQF 32-pdr Gun Mk. II. The performance characteristics of the projectile are as follows:
damage 280
penetration 220 mm
speed 878 m/s
* Added APDS Mk. 3 for the OQF 32-pdr Gun Mk. II. The performance characteristics of the projectile are as follows:
damage 280
penetration 252 mm
speed 1098 m/s
* Added HE Mk shell. 3 for the OQF 32-pdr Gun Mk. II. The performance characteristics of the projectile are as follows:
damage 370
penetration 47 mm
speed 878 m/s
* Removed OQF 20-pdr Gun Type A Barrel with 65 ammo from the Centurion Action X turret**
* Removed the OQF 20-pdr Gun Type B Barrel with 65 ammo from the Centurion Action X turret**
* Removed the OQF 20-pdr Gun Type A Barrel with 65 ammo from the Conqueror Mk turret. II
* Removed the OQF 20-pdr Gun Type B Barrel with 65 ammo from the Conqueror Mk turret. II
* Removed AP Mk. 1 for OQF 20-pdr Gun Type A Barrel
* Removed APC Mk. 2 for OQF 20-pdr Gun Type A Barrel
* Removed HE Mk. 3 for OQF 20-pdr Gun Type A Barrel
* Removed AP Mk. 1 for OQF 20-pdr Gun Type B Barrel
* Removed APC Mk. 2 for OQF 20-pdr Gun Type B Barrel
* Removed HE Mk. 3 for OQF 20-pdr Gun Type B Barrel

* Load capacity of the Conqueror Mk. I changed from 65004 kg. up to 65504 kg.
* Reload time for the 120 mm Gun L1A1 gun for the Conqueror Mk turret. II ABP changed from 10.5 sec. up to 11.3 sec.
* Turret traverse speed of Conqueror Mk. II changed from 36 deg/sec to 30 deg/sec
* Turret traverse speed of Conqueror Mk. II ABP changed from 34 deg/sec to 32 deg/sec
* Reinforced turret and hull armor

FV215b transferred to special vehicles
The cost of the tank has been changed from 6,100,000 credits to 5 gold

Centurion Mk. I
* Improved turret armor

Centurion Mk. 7/1
* Improved turret armor

Challenger
* Added OQF 32-pdr AT Gun Mk. II with 30 ammo for the Avenger turret. The basic performance characteristics of the guns are as follows:
elevation angle 20 degrees
declination angle -10 degrees
horizontal guidance angles -60 60 degrees
spread per 100 m 0.35
reload time 7.8 s.
mixing time 2 s.
* Added APCBC Mk. 3 for the OQF 32-pdr AT Gun Mk. II. The performance characteristics of the projectile are as follows:
damage 280
penetration 220 mm
speed 878 m/s
* Added APDS Mk. 3 for the OQF 32-pdr AT Gun Mk. II. The performance characteristics of the projectile are as follows:
damage 280
penetration 252 mm
speed 1098 m/s
* Added HE Mk shell. 3 for the OQF 32-pdr AT Gun Mk. II. The performance characteristics of the projectile are as follows:
damage 370
penetration 47 mm
speed 878 m/s

* Challenger turret traverse speed changed from 14 deg/sec to 16 deg/sec
* Avenger turret traverse speed changed from 16 deg/sec to 18 deg/sec

FV4202
* Improved turret armor
* Engine power of Rolls-Royce Meteorite 202B has been changed from 510 hp. up to 650 hp

Charioteer
* The declination angle of the OQF 20-pdr AT Gun Type A Barrel gun has been changed from -5 degrees to -9 degrees
* The declination angle of the OQF 20-pdr AT Gun Type B Barrel gun has been changed from -5 degrees to -9 degrees
* The declination angle of the 105 mm AT Gun L7 gun has been changed from -5 degrees to -10 degrees

FV4004 Conway
* Added B.L. gun 5.5-in. AT Gun with 30 rounds of ammunition for the FV4004 Conway turret. The basic performance characteristics of the guns are as follows:
elevation angle 10 degrees
declination angle -10 degrees
horizontal guidance angles -90 90 degrees
spread at 100 m 0.38
reload time 14.4 s.
mixing time 2.4 s.
* Added AP Mk. 1 for gun B.L. 5.5-in. AT Gun. The performance characteristics of the projectile are as follows:
damage 600
penetration 260 mm
speed 850 m/s
* Added HE Mk shell. 1T for B.L. gun 5.5-in. AT Gun. The performance characteristics of the projectile are as follows:
damage 770
penetration 70 mm
speed 850 m/s
* Added HESH Mk shell. 1 for gun B.L. 5.5-in. AT Gun
damage 770
penetration 200 mm
speed 850 m/s

* FV4004 Conway turret traverse speed changed from 16 deg/sec to 18 deg/sec
* The declination angle of the 120 mm AT Gun L1A1 gun in the FV4004 Conway turret has been changed from -5 degrees to -10 degrees

FV4005 Stage II
* Added Rolls-Royce Griffon engine. The basic performance characteristics of the engine are as follows:
power 950 hp
20% chance of fire

* Removed Rolls-Royce Meteor Mk engine. IVB
* Dispersion of the 183 mm L4 gun when rotating the FV4005 Stage II turret has been reduced by 12%
* FV4005 Stage II turret traverse speed changed from 12 deg/sec to 16 deg/sec
* The declination angle of the 183 mm L4 gun in the FV4005 Stage II turret has been changed from -5 degrees to -10 degrees
* The horizontal guidance angles of the 183 mm L4 gun in the FV4005 Stage II turret have been changed from 45 degrees to 90 degrees in both directions
* The ammunition capacity of the 183 mm L4 gun in the FV4005 Stage II turret has been changed from 12 to 20 shells
* Maximum forward speed changed from 35 km/h to 50 km/h
* Maximum reverse speed changed from 12 km/h to 15 km/h

Centurion Action X
* Improved turret armor

Germany


Kanonenjagdpanzer 105

Rheinmetall Panzerwagen
* Gun dispersion due to movement of the Rheinmetall Panzerwagen chassis has been reduced by 22%
* Gun dispersion from turning the chassis of the Rheinmetall Panzerwagen has been reduced by 22%
* Dispersion of the 105 mm Kanone gun when rotating the turret has been reduced by 17%
* The reload time of the 105 mm Kanone gun has been changed from 10 sec. up to 9 sec.
* Aiming time for the 105 mm Kanone gun has been changed from 1.9 sec. up to 1.6 sec.
* Damage dealt by projectile Exp. APDS of 105 mm Kanone gun, changed from 360 to 320
* Damage dealt by projectile Exp. HE gun 105 mm Kanone, changed from 440 to 420
* Damage dealt by projectile Exp. HEAT of the 105 mm Kanone gun, changed from 360 to 320
* Ammunition increased from 30 to 35 shells

China

Type 59
* Gun dispersion due to movement of the Type 59 chassis has been reduced by 22%
* Gun dispersion from turning the Type 59 chassis has been reduced by 22%
* Dispersion of the 100 mm Type 59 gun when rotating the turret has been reduced by 25%
* Aiming time for the 100 mm Type 59 gun has been changed from 2.9 sec. up to 2.3 sec.

T-34-3
* Aiming time for the 122 mm D-25TA gun has been changed from 3.4 sec. up to 2.9 sec.
* The rear declination angle of the 122 mm D-25TA gun has been changed from 0 degrees to -4 degrees
* Reinforced hull and turret armor

59-Patton
* The armor penetration of the AP M318 projectile for the 90 mm Gun M41 gun has been changed from 190 mm to 212 mm

WZ-132-1
* Ammunition increased from 36 to 40 shells

USSR

Added machine for testing by supertesters:
M4A2 Sherman Loza

T-100 LT
* The reload time of the 100 mm T-100 gun has been changed from 8.4 sec. up to 7.8 sec.
* Ammunition increased from 38 to 43 shells

USA

Added equipment:

T71 CMCD
M48A5 Patton (new model replacing M48A1 Patton) XM551 Sheridan
* Damage dealt by projectile Exp. APDS of the 105 mm Lightweight Gun, changed from 360 to 390
* Damage dealt by projectile Exp. HE 105 mm Lightweight Gun, changed from 440 to 480
* Damage dealt by projectile Exp. HEAT of the 105 mm Lightweight Gun, changed from 360 to 390
* The ammunition capacity of the 105 mm Lightweight Gun in the AR/AAV XM551 Sheridan turret has been increased from 37 to 42 M41 Walker Bulldog
* Removed the 76 mm Gun T91E5 gun with 60 ammunition from the M41 turret
* Removed the 76 mm Gun T91E5 gun with 72 ammunition from the M41A1 turret
* Removed the HVAP-DS-T M331A2 projectile for the 76 mm Gun T91E5 gun
* Removed the HE M352 shell for the 76 mm Gun T91E5 gun
* Removed the HEAT-T M496 projectile for the 76 mm Gun T91E5 gun

France

Bat.-Châtillon 155 55
* Bat.-Châtillon 155 55 weight changed from 46.33 tons to 33.99 tons.
* Load capacity of the Batignolles-Châtillon chassis is 155 mle. 55 changed from 47000 kg. up to 35000 kg.
* Load capacity of the Batignolles-Châtillon chassis is 155 mle. 56 changed from 50000 kg. up to 38000 kg.
* SOFAM 12 GS/A engine power has been changed from 810 hp. up to 630 hp
* SOFAM 12 GS engine power changed from 770 hp. up to 600 hp
* Weakened hull and turret armor

AMX 13 105
* Damage dealt by OCC-105 D. 1504 projectile changed from 360 to 390
* Damage caused by the OE-105-Mle projectile. 60 D. 1504, changed from 440 to 480
* Damage dealt by the OFL-105 D. 1504 projectile has been changed from 360 to 390
* Ammunition increased from 30 to 33 shells

Update 9.20 is entering general testing. You will find battles in the “30 vs 30” format, Chinese tank destroyers and vehicle rebalancing - about it, and soon you will find other materials about the changes in version 9.20.

In the meantime, here’s all the latest and most interesting things regarding ranked battles. Read and don’t forget to share your opinions in a special topic on the forum. This will help us configure the update in more detail.

Ranked battles

The first beta season of ranked battles recently ended. We have analyzed all your feedback and want to make changes that should improve the gameplay in the second beta season. These are the ones we will test as part of the general test of update 9.20.

Changes to basic mechanics

One of the most discussed topics on the forum concerned the simplicity of the mode. The basic mechanics of matching players of equal skill worked, but reaching rank five was not a real challenge for experienced tankers.

We tried to fix this by changing the mechanics of obtaining chevrons and ranks. The number of ranks will remain the same, but the number of chevrons required to achieve ranks will change. The distance between ranks will be as follows: 1-3-5-7-9 chevrons. To achieve the first rank you will need only one chevron, and as many as nine will be needed to move from the fourth to the fifth rank.

In addition, the mechanics of vehicle ranks will change. In the second beta season, any rank will cost 5 chevrons.

The mechanics of obtaining chevrons will also change. The 10 best players in terms of experience earn a chevron on the winning team. The remaining 5 winning players, as well as the top 5 players of the losing team, do not earn a chevron. Finally, the remaining 10 players of the losing team lose their chevron.

In this way, we want to push players to interact: despite personal results in ranked battles, victory remains a team achievement. That is why we have expanded the list of players who do not lose their chevron if the team loses. This means that even if the battle goes poorly and the enemy is pushing in all directions, you should not give up. You must continue to help your allies - your efforts will be rewarded.

Balancer improvements

We found several critical issues related to balance. And here's how we're going to solve them:

  • Let's improve the balance between teams in terms of the number of medium and heavy tanks.
  • Let's limit the number of self-propelled guns per team to two units.
  • We will add more maps and significantly improve their rotation. Thanks to this, the chances of ending up on the same card all the time will decrease.

Reward

We will also review the mechanics of receiving rewards. From now on, you will no longer have to wait until the end of the season to receive the bulk of the bonds you earn. The value of the rewards will also increase.

Testing stages

Testing of the second beta season of ranked battles will take place during the general test of update 9.20. Join us - the next stage will last until August 9.

Your feedback on changes to the game is very important to us. Leave comments on the forum and share your opinions about ranked battles.

How to get to the general test

Improvements to ranked battles

Improvements in the client

  • Added the ability to receive weapon marks and class badges not only in random battles, but also in the “Ranked Battle” mode.
  • The influence of Pre-Combat Instructions on the performance characteristics of vehicles is now displayed in information windows and simplified performance characteristics.
  • In the vehicle comparison interface, the ability to set Pre-Combat Instructions has been added to take into account their impact.
  • Added the ability to enable auto-replenishment of Pre-Battle Instructions in the purchase window.
  • Improved equipment can now only be removed using bonds.
  • Added display of vehicle rank on the vehicle panel (in the “carousel”), indicating a specific value for each vehicle when selecting the “Rank Battle” mode.
  • The interface for displaying the reward received in the past stage has been improved. Information about the reward received is also displayed in the tooltip when hovering over the rank.
  • The calendar interface in the mode has been redesigned. Information about prime times on each server for the selected day is now displayed in the calendar window (instead of in a tooltip as before).
  • The list of maps for playing in the mode has been changed. Now battles take place on the following maps:
    1. "Mines".
    2. "Prokhorovka".
    3. "Monastery".
    4. "El Halluf".
    5. "Aerodrome".
    6. "Robin".
    7. "Himmelsdorf".
    8. "Murovanka".
    9. "Paris".
    10. "Karelia".
    11. "Lasville".
    12. "Siegfried Line"
    13. "Sandy River"
    14. "Erlenberg".
    15. "Polar Region".
    16. "Tundra".
    17. "Ensk".
    18. "Swamp."
    19. "Westfield".
    20. "Fisherman's Bay"
    21. "Highway."
    22. "Quiet Shore"
    23. "Windstorm".
    24. "Fjords".
    25. "Industrial zone".
  • Changes have been made to the work of the balancer:
  1. The maximum number of self-propelled guns in battle has been reduced to two.
  2. The balance system for vehicle types has been improved (the balancer will try to select the most similar team compositions).
  3. The system for forming teams by rank has been improved.
  • The screen interface when entering the mode has been revised: information on the servers available for the game has been added; The display of information about prime times has been redesigned.
  • Special tips have been added to the Ranked Battle loading screen, explaining the main mechanics and features of the mode. A separate option has also been added to allow you to customize the loading screen specifically for this mode. You can choose one of three options for displaying the loading screen in the Ranked Battle mode (works the same as in random battles, but only applies to ranked battles):
    • text only;
    • with illustration;
    • minimap.

Season leader display improvements

  • An event archive has been added - you can view player statistics for the past season.
  • Added filters: clanmates and friends. You can see where your friends or clanmates stand on the season leaderboard.

Improvements to crew stun mechanics

  • The duration of the inflicted stun has been added to post-battle statistics.
  • The mechanics of dealing damage and stunning through obstacles have been improved. Now the self-propelled gun will not deal damage through obstacles more than 2 meters thick if the target is completely hidden behind them. In this case, the blast wave may slightly bend around the corners of obstacles. To do this, the distance from the point of impact to the edge of the obstacle must be less than 2 meters, however, the damage from the explosion will be reduced.
  • Reload time for 12.8 cm Kw.K gun. 44 L/55 increased from 12 to 13.3 s.
  • Durability decreased from 3200 to 3000 units.
  • The spread of the gun due to the movement of the Jagdtiger 8.8 chassis has been reduced by 6%.
  • The spread of the gun due to rotation of the Jagdtiger 8.8 chassis has been reduced by 6%.
  • The turning speed of the Jagdtiger 8.8 chassis has been increased from 22 to 26 deg/s.

China

A full branch of tank destroyers has been added (from levels II to X, respectively):

  • T-26G FT;
  • M3G FT;
  • SU-76G FT;
  • 60G FT;
  • WZ-131G FT;
  • T-34-2G FT;
  • WZ-111-1G FT;
  • WZ-111G FT;
  • WZ-113G FT.

USSR

Added machine for testing by supertesters:

  • T-44 lightweight.

Added car:

  • STG "Guardsman".

  • The dispersion of the gun due to the movement of the T-54 chassis, the first sample, was reduced by 9%.
  • The dispersion of the gun due to rotation of the T-54 chassis, the first sample, was reduced by 9%.
  • The dispersion of the 100 mm D-10T-K gun when rotating the turret has been reduced by 25%.
  • The aiming time of the 100 mm D-10T-K gun for the T-54 turret, first sample, has been reduced from 2.4 to 2.2 s.
  • The viewing range has been increased from 360 to 380 m.
  • The tower's armor has been strengthened.
  • The armor penetration of the UBR-412 projectile for the 100 mm D-10T-K gun has been increased from 183 to 190 mm.
  • The armor penetration of the UBR-412P projectile for the 100 mm D-10T-K gun has been increased from 235 to 247 mm.
  • The declination angle of the 100 mm D-10T-K gun has been increased from −6 to −7 degrees.
  • The ammunition capacity of the 100 mm D-10T-K gun has been increased from 34 to 56 units.
  • The dispersion of the 100 mm LB-1 gun when rotating the turret has been reduced by 15%.
  • The reload time of the 100 mm LB-1 gun for the T-44-100 (R) turret has been reduced from 8.1 to 7.5 s.
  • The aiming time of the 100 mm LB-1 gun for the T-44-100 (R) turret has been reduced from 2.2 to 2 s.
  • The tower's armor has been strengthened.

T-103 (Tier VIII tank destroyer)

  • The displayed power of the MH-1 engine has been reduced from 1000 to 900 hp. s., which corresponds to the actual engine power.
  • The dispersion of the gun due to the movement of the T-44 chassis has been reduced by 9%.
  • The dispersion of the gun due to the movement of the T-44M chassis has been reduced by 10%.
  • The dispersion of the gun due to rotation of the T-44 chassis has been reduced by 9%.
  • The dispersion of the gun due to rotation of the T-44M chassis has been reduced by 10%.
  • The dispersion of the 122 mm D-25-44 gun has been reduced from 0.43 to 0.42 m.
  • The dispersion of the 100 mm LB-1 gun when rotating the turret has been reduced by 14%.
  • The reload time of the 122 mm D-25-44 gun for the T-44-100 turret has been reduced from 19.2 to 15.2 s.
  • The reload time of the 100 mm LB-1 gun for the T-44-100 turret has been reduced from 8.1 to 7.5 s.
  • The aiming time of the 122 mm D-25-44 gun for the T-44-100 turret has been reduced from 3.4 to 3.2 s.
  • The aiming time of the 100 mm LB-1 gun for the T-44-100 turret has been reduced from 2.3 to 2.1 s.
  • The armor penetration of the UBR-412P projectile for the 100 mm LB-1 gun has been increased from 235 to 247 mm.
  • The armor penetration of the UBR-412 projectile for the 100 mm LB-1 gun has been increased from 183 to 190 mm.
  • The dispersion of the 100 mm D-10T2S gun has been increased from 0.35 to 0.39 m.
  • The dispersion of the 100 mm D-54 gun has been reduced from 0.39 to 0.33 m.
  • Reloading time for the 100 mm D-10T2S gun for the T-54 turret mod. 1949 reduced from 7.8 to 7.4 s.
  • Reloading time for the 100 mm D-54 gun for the T-54 turret mod. 1949 increased from 8.2 to 8.5 s.
  • Aiming time for the 100 mm D-10T2S gun for the T-54 mod turret. 1949 increased from 2.3 to 2.5 s.
  • Aiming time for the 100 mm D-54 gun for the T-54 mod turret. 1949 reduced from 2.9 to 2 s.
  • The armor of the towers and hull has been strengthened.
  • The armor penetration of the UBR-412P projectile for the 100 mm LB-1 gun has been increased from 235 to 247 mm.
  • The armor penetration of the UBR-412 projectile for the 100 mm LB-1 gun has been increased from 183 to 190 mm.
  • The declination angle of the 100 mm D-10T2S gun has been increased from −5 to −6 degrees.
  • Added M-50TI engine (1200 hp).
  • The M-50T engine (1050 hp) has been removed.
  • The dispersion of the gun due to the movement of the IS-7 chassis has been reduced by 16%.
  • The dispersion of the gun due to rotation of the IS-7 chassis has been reduced by 16%.
  • The dispersion of the 130 mm S-70 gun when rotating the turret has been reduced by 25%.
  • The aiming time of the 130 mm S-70 gun for the IS-7 turret has been reduced from 3.1 to 2.9 s.
  • Durability increased from 2150 to 2400 units.
  • Added 152 mm D-4S gun.
  • The 122 mm A-19 gun has been removed. 1937
  • The 122 mm D-25S gun has been removed. 1944
  • The 152 mm BL-10 gun has been removed.
  • The UBR-471 shell has been removed.
  • The BR-471D shell has been removed.
  • The UOF-471 projectile has been removed.
  • The 53-OF-551 shell has been removed.
  • The UBR-551 shell has been removed.
  • The UBR-551P shell has been removed.
  • Durability increased from 1010 to 1200 units.
  • The cost of researching the BL-9S gun has been reduced from 44,000 to 24,000 units. experience.
  • The cost of researching the next vehicle in the branch, “Object 704,” has been increased from 176,500 to 192,500 units. experience.
  • Added 152 mm D-4S gun.
  • The cost of researching the next vehicle in the branch, “Object 268,” has been reduced from 301,000 to 239,000 units. experience.
  • Horizontal aiming angles have been increased to 11 degrees in each direction.
  • The speed of the UBR551M projectile for the 152 mm M-64 gun has been increased by 25% (from 760 to 950 m/s).
  • The armor of the tower roof has been strengthened.

USA

Changing the parameters of military equipment

  • The armor of the towers has been strengthened.
  • The 90 mm Gun M41 gun has been removed.
  • The 105 mm Gun T5E1M2 gun has been removed.
  • Removed AP M77 projectile.
  • Removed HE M71 shell.
  • Removed HVAP M304 projectile.
  • Removed AP T32M2 projectile.
  • The APCR T29E3M2 projectile has been removed.
  • Removed HE M11A2 shell.
  • The tower's armor has been strengthened.

France

Added a replacement vehicle for the AMX 50 Foch (155):

  • AMX 50 Foch B.

Replacing AMX 50 Foch (155) with AMX 50 Foch B

If AMX 50 Foch (155) is researched:

  • The Saurer F155 engine, the SCR 619 F155 radio and the AMX 50 Foch B will be automatically examined.
  • The crew will be retrained from AMX 50 Foch (155) to AMX 50 Foch B (including demobilized crew available for reinstatement).
  • Unallocated experience on the AMX 50 Foch (155) will be transferred to the AMX 50 Foch B.
  • Camouflage, inscriptions, emblems will be transferred from AMX 50 Foch (155) to AMX 50 Foch B with the same validity periods.

If the AMX 50 Foch (155) is in the Hangar:

  • Additional equipment will be unloaded to the Warehouse, the crew will be disembarked at the Barracks, the Saurer engine will be replaced with a Saurer F155 engine, the SCR 619 radio will be replaced with the SCR 619 F155 radio.
  • The AMX 50 Foch B vehicle will be added to the Hangar along with a slot.

Statistics remain on the AMX 50 Foch (155), marks are not transferred to the gun.

Adding a magazine loading system to the AMX 50 Foch

Adding a magazine loading system to the AMX AC mle. 48

  • Additional equipment will be unloaded to the Warehouse.

Changing the parameters of military equipment

  • The ammunition capacity of the 75 mm SA49 gun has been increased from 42 to 44 units.
  • The ammunition capacity of the 100 mm SA47 gun has been increased from 30 to 42 units.
  • The spread of the gun due to the movement of the AMX 30 1er prototype chassis has been reduced by 11%.
  • The spread of the gun due to the movement of the AMX 30 A pré-série chassis has been reduced by 12%.
  • Gun dispersion due to rotation of the AMX 30 1er prototype chassis has been reduced by 11%.
  • Gun dispersion due to rotation of the AMX 30 A pré-série chassis has been reduced by 12%.
  • Gun dispersion 105 mm mle. F1 for the AMX 30 A pré-série tower has been increased from 0.33 to 0.37 m.
  • Gun dispersion 105 mm mle. F1 for the AMX 30 1er prototype turret has been increased from 0.34 to 0.38 m.
  • Gun dispersion 105 mm mle. F1 when turning the AMX 30 A pré-série turret is reduced by 40%.
  • Gun dispersion 105 mm mle. F1 when turning the turret of the AMX 30 1er prototype is reduced by 30%.
  • Reload time for 105 mm mle gun. F1 for the AMX 30 A pré-série turret reduced from 9.9 to 8.7 s.
  • Reload time for 105 mm mle gun. F1 for the AMX 30 1er prototype turret reduced from 10.2 to 9 s.
  • The armor of the towers has been strengthened.
  • Armor penetration of the OFL-105-F1 projectile for the 105 mm mle gun. F1 reduced from 260 to 248 mm.
  • Armor penetration of the OCC-105-F1 projectile for the 105 mm mle gun. F1 reduced from 320 to 300 mm.

Update 9.20.1 is approaching its official release and we are starting a new series of general tests. Participate in testing and evaluate the changes that developers have been working on recently. Here's what will be available on the public test server:

  • Rebalance of Tier X light tanks, as well as British and American vehicles.
  • Reworked personal combat missions with a new interface and mechanics that allow you to complete them faster.
  • Additional rewards for high performance in battle are new ways to obtain bonds.

The changes can be found in detail in recent publications:

How to get to the general test?

Bonuses and medals

From 9.20.1, when winning medals in the “Epic Achievements” and “Battle Hero” categories, the player will receive additional encouragement in the form of bonds. Please note: coupons will not be awarded for cumulative medals. The number of bonds is not final and may change.

Improvements for pitched battles

The following changes have been made to the “General Battle” battle type:

  1. The message about victory or defeat in battle has changed.
    Added a new type of battle victory or defeat message to make it easier for players to understand when and why a battle ended. The message has separate animations for winning, losing and drawing. Additional text shows why the fight ended. When a battle ends when a base is captured, the capture progress bar goes into a "locked" state shortly before a message appears to indicate that the outcome will not change.
    This innovation has been applied to all random and ranked battles, as well as the general battle.
  2. Updated reward tooltips, which describe various conditions for obtaining. In a standard, oncoming battle and assault, the conditions are the same, but in a general battle the requirements are higher.
  3. Improved combat interface (HUD) in general battles.
    The background transparency of player list panels has been reduced to make the information easier to read against a light background (sky, water, etc.).
    Boundary markings have been added to the top panel to improve perception.

Improvements for Training Ground mode

Changes:

  • Irrelevant options have been disabled in the context menus of vehicle upgrade windows, the research tree, and the vehicle carousel.
  • Rewards (credits and experience) for victories and defeats when completing the training ground have been balanced.
  • Rewards for completing the training ground are now displayed in the notification center.
  • Added a notification to players that they will not receive a reward when completing the training ground again.
  • The crew recruitment window has become more informative.

Corrections:

  • Fixed a bug where some interface elements were displayed incorrectly in color blind mode.
  • Fixed errors that occurred when saving and restoring settings (vehicle panel and sights) when the player entered the training range and exited this mode.
  • Fixed the rendering of some game hints (unmasking when shooting, the need to return to the capture circle).
  • Fixed a rare bug where the “Skip Tutorial” button was not displayed correctly.
  • The results of battles in the mode have been removed from the notification center.
  • Fixed display of the EULA license window when restarting the game client.
  • Descriptions of vehicle characteristics in training ground loading screens are now correct.
  • Fixed a bug due to which the music tracks of the battle, Hangar and the final video of the training ground overlapped each other.
  • Added reward descriptions to the victory screen.
  • Fixed bugs in bot behavior.
  • Fixed errors in displaying map boundaries.

New game models in HD quality

Sound

We have moved to the new version of Wwise 2017.1.1, which will expand the possibilities for further audio improvements.

Technique changes

  • Changed the name of the second turret from Centurion Action X* to Centurion 32-pdr.
  • Added OQF 32-pdr Gun Mk. II with 50 units of ammunition. to the Centurion 32-pdr tower. The flight speed of projectiles from the new top gun is 878/1098/878 m/s, the speed of shells from the old top gun is 1020/1275/1020 m/s. The basic performance characteristics of the guns are as follows:
    • elevation angle 18 degrees;
    • declination angle -10 degrees;
    • spread 0.34 m per 100 m;
    • recharge time 6.5 s;
    • mixing time 2.3 s.
    • damage 280 units;
    • penetration 220 mm.
    • damage 280 units;
    • penetration 252 mm.
    • damage 370 units;
    • penetration 47 mm.
  • The OQF 20-pdr Gun Type A Barrel with 60 units of ammunition has been removed. from the Centurion Action X* tower.
  • The OQF 20-pdr Gun Type B Barrel with 60 units of ammunition has been removed. from the Centurion Action X* tower.
  • The carrying capacity of the FV221A chassis has been changed from 63,000 to 64,000 kg.
  • The dispersion of the gun due to the movement of the FV221 chassis has been increased by 12%.
  • The dispersion of the gun due to the movement of the FV221A chassis has been increased by 14%.
  • The dispersion of the gun due to rotation of the FV221 chassis has been increased by 12%.
  • The dispersion of the gun due to rotation of the FV221A chassis has been increased by 14%.
  • Dispersion of the OQF 17-pdr Gun Mk. VII when rotating the Centurion 32-pdr turret is increased by 25%.
  • Turret traverse speed of Centurion Mk. II changed from 30 to 26 deg/s.
  • The traverse speed of the Centurion 32-pdr turret has been changed from 36 to 30 deg/s.
  • Elevation angle of the OQF 17-pdr Gun Mk. VII in the turret of a Centurion Mk. II changed from 15 to 18 degrees.
  • Declination angle of the OQF 17-pdr Gun Mk. VII in the turret of a Centurion Mk. II changed from -8 to -10 degrees.
  • Changed the name of the first turret from Centurion Action X** to Conqueror Mk. II.
  • Changed the name of the second turret from Conqueror Mk. II on the Conqueror Mk. II ABP.
  • Added OQF 32-pdr Gun Mk. II with 50 units of ammunition. into the Conqueror Mk. II. The basic performance characteristics of the guns are as follows:
    • elevation angle 15 degrees;
    • declination angle -7 degrees;
    • spread 0.33 m per 100 m;
    • reload time 5.9 s;
    • mixing time 2.1 s.
  • Added OQF 32-pdr Gun Mk. II with 50 units of ammunition. into the Conqueror Mk. II ABP. The basic performance characteristics of the guns are as follows:
    • elevation angle 15 degrees;
    • declination angle -7 degrees;
    • spread 0.33 m per 100 m;
    • reload time 5.9 s;
    • mixing time 2.1 s.
  • Added APCBC Mk. 3 for the OQF 32-pdr Gun Mk. II. The performance characteristics of the projectile are as follows:
    • damage 280 units;
    • penetration 220 mm;
    • speed 878 m/s.
  • Added APDS Mk. 3 for the OQF 32-pdr Gun Mk. II. The performance characteristics of the projectile are as follows:
    • damage 280 units;
    • penetration 252 mm;
    • speed 1098 m/s.
  • Added HE Mk. 3 for the OQF 32-pdr Gun Mk. II. The performance characteristics of the projectile are as follows:
    • damage 370 units;
    • penetration 47 mm;
    • speed 878 m/s.
  • The OQF 20-pdr Gun Type A Barrel with 65 units of ammunition has been removed. from the Centurion Action X* tower.
  • The OQF 20-pdr Gun Type B Barrel with 65 units of ammunition has been removed. from the Centurion Action X* tower.
  • The OQF 20-pdr Gun Type A Barrel with 65 units of ammunition has been removed. from the Conqueror Mk. II.
  • The OQF 20-pdr Gun Type B Barrel with 65 units of ammunition has been removed. from the Conqueror Mk. II.
  • Removed AP Mk. 1 for the OQF 20-pdr Gun Type A Barrel.
  • Removed APC Mk. 2 for the OQF 20-pdr Gun Type A Barrel.
  • Removed HE Mk. 3 for the OQF 20-pdr Gun Type A Barrel.
  • Removed AP Mk. 1 for the OQF 20-pdr Gun Type B Barrel.
  • Removed APC Mk. 2 for the OQF 20-pdr Gun Type B Barrel.
  • Removed HE Mk. 3 for the OQF 20-pdr Gun Type B Barrel.
  • Load capacity of the Conqueror Mk. I changed from 65,004 to 65,504 kg.
  • Reload time for the 120 mm Gun L1A1 gun for the Conqueror Mk turret. II ABP changed from 10.5 to 11.3 s.
  • Turret traverse speed of the Conqueror Mk. II changed from 36 to 30 deg/s.
  • Turret traverse speed of the Conqueror Mk. II ABP changed from 34 to 32 deg/s.
  • The armor of the turret and hull has been strengthened.
  • The tower's armor has been strengthened.
  • The tower's armor has been strengthened.
  • Added OQF 32-pdr AT Gun Mk. II with 30 units of ammunition. to the Avenger tower. The basic performance characteristics of the guns are as follows:
    • elevation angle 20 degrees;
    • declination angle -10 degrees;
    • horizontal guidance angles -60 and 60 degrees;
    • spread 0.35 m per 100 m;
    • reload time 7.8 s;
    • mixing time 2 s.
  • Added APCBC Mk. 3 for the OQF 32-pdr AT Gun Mk. II. The performance characteristics of the projectile are as follows:
    • damage 280 units;
    • penetration 220 mm;
    • speed 878 m/s.
  • Added APDS Mk. 3 for the OQF 32-pdr AT Gun Mk. II. The performance characteristics of the projectile are as follows:
    • damage 280 units;
    • penetration 252 mm;
    • speed 1098 m/s.
  • Added HE Mk. 3 for the OQF 32-pdr AT Gun Mk. II. The performance characteristics of the projectile are as follows:
    • damage 370 units;
    • penetration 47 mm;
    • speed 878 m/s.
  • Challenger turret traverse speed changed from 14 to 16 deg/s.
  • Avenger turret traverse speed changed from 16 to 18 deg/s.
  • The tower's armor has been strengthened.
  • The engine power of the Rolls-Royce Meteorite 202B has been changed from 510 to 650 hp. With.
  • The declination angle of the OQF 20-pdr AT Gun Type A Barrel gun has been changed from -5 to -9 degrees.
  • The declination angle of the OQF 20-pdr AT Gun Type B Barrel gun has been changed from -5 to -9 degrees.
  • The declination angle of the 105 mm AT Gun L7 gun has been changed from -5 to -10 degrees.
  • Added B.L. gun 5.5-in. AT Gun with 30 units of ammunition. to the FV4004 Conway tower. The basic performance characteristics of the guns are as follows:
    • elevation angle 10 degrees;
    • declination angle -10 degrees;
    • horizontal guidance angles -90 and 90 degrees;
    • spread 0.38 m per 100 m;
    • reload time 14.4 s;
    • mixing time 2.4 s.
  • Added AP Mk. 1 for gun B.L. 5.5-in. AT Gun. The performance characteristics of the projectile are as follows:
    • damage 600 units;
    • penetration 260 mm;
    • speed 850 m/s.
  • Added HE Mk. 1T for B.L. gun 5.5-in. AT Gun. The performance characteristics of the projectile are as follows:
    • damage 770 units;
    • penetration 70 mm;
    • speed 850 m/s.
  • Added HESH Mk. 1 for gun B.L. 5.5-in. AT Gun. The performance characteristics of the projectile are as follows:
    • damage 770 units;
    • penetration 200 mm;
    • speed 850 m/s.
  • FV4004 Conway turret traverse speed changed from 16 to 18 deg/s.
  • The declination angle of the 120 mm AT Gun L1A1 gun in the FV4004 Conway turret has been changed from -5 to -10 degrees.
  • Added Rolls-Royce Griffon engine. The basic performance characteristics of the engine are as follows:
    • power 950 l. With.;
    • 20% chance of fire.
  • Removed Rolls-Royce Meteor Mk engine. IVB.
  • The dispersion of the 183 mm L4 gun when rotating the FV4005 Stage II turret has been reduced by 12%.
  • FV4005 Stage II turret traverse speed changed from 12 to 16 deg/s.
  • The declination angle of the 183 mm L4 gun in the FV4005 Stage II turret has been changed from -5 to -10 degrees.
  • The horizontal guidance angles of the 183 mm L4 gun in the FV4005 Stage II turret have been changed from 45 to 90 degrees in both directions.
  • The ammunition capacity of the 183 mm L4 gun in the FV4005 Stage II turret has been changed from 12 to 20 shells.
  • The maximum forward speed has been changed from 35 to 50 km/h.
  • The maximum reverse speed has been changed from 12 to 15 km/h.
  • The tower's armor has been strengthened.

Added machine for testing by supertesters:

  • Kanonenjagdpanzer 105.
  • The dispersion of the gun due to the movement of the Rheinmetall Panzerwagen chassis has been reduced by 22%.
  • The dispersion of the gun due to rotation of the chassis of the Rheinmetall Panzerwagen has been reduced by 22%.
  • The dispersion of the 105 mm Kanone gun when rotating the turret has been reduced by 17%.
  • The reload time of the 105 mm Kanone gun has been changed from 10 to 9 s.
  • The aiming time of the 105 mm Kanone gun has been changed from 1.9 to 1.6 s.
  • Damage dealt by projectile Exp. APDS of the 105 mm Kanone gun, changed from 360 to 320 units.
  • Damage dealt by projectile Exp. HE of the 105 mm Kanone gun, changed from 440 to 420 units.
  • Damage dealt by projectile Exp. HEAT of the 105 mm Kanone gun, changed from 360 to 320 units.
  • Ammunition increased from 30 to 35 shells.

6.5.2017 17602 Views

General test of update 9.19 released

General information about the test server:

  • Due to the large number of players on the test server, there is a restriction on user entry. All new players who want to take part in testing the update will be placed in a queue and will be able to log onto the server as it becomes available.
  • If the user changed the password after 23:59 (Moscow time) on April 28, 2017, authorization on the test server will only be available using the password that was used before the specified time.

Features of the test server 9.19:

  • Payments are not made to the test server.
  • In this testing, earnings of experience and credits do not increase.
  • Achievements on the test server will not transfer to the main server.

We would also like to inform you that during testing of 9.19, scheduled maintenance will be carried out on the test server:

  • First server - 7:00 (Moscow time) daily. The average duration of work is 25 minutes.
  • Second server - 8:00 (Moscow time) daily. The average duration of work is 25 minutes.
  • Note! The test server is subject to the same rules as the main game server, and therefore, penalties for violating these rules apply in accordance with the User Agreement.
  • The Help Center does not review requests related to the General Test.
  • We remind you: the most reliable way to download the World of Tanks client, as well as its test versions and updates, is in a special section on the official game portal. By downloading a game from other sources, you expose your computer to the risk of malware infection. The development team is not responsible for links to the game client and updates (as well as their content) on third-party resources.

Participation in testing 9.19:

  • Download (4 MB).
  • Run the installer, which will download and install the test version of the 9.19 client (7.45 GB for the SD version and an additional 4.85 GB for the HD version). When you run the installer, it will automatically offer to install the test client in a separate folder on your computer; You can also specify the installation directory yourself.
  • If you have the previous test version installed (9.18_test3), then when you launch the general test launcher it will be updated: 372 MB for the SD version and an additional 186 MB for the HD version.
  • Please note: Installing in a folder containing previous test client files may cause technical problems.
  • Run the installed test version.
  • Only those players who registered in World of Tanks before 23:59 (Moscow time) on April 28, 2017 can take part in the test.

List of changes from the first general test 9.19:

  • The "Company Battle" mode has been removed from the game.
  • The “Combat Brotherhood” and “Battle Friends” skills will work in mixed crews.
  • Added a new mode – Ranked Battles
  • Combat missions have been reworked:

    As part of the first iteration of combat mission processing, the visual and functional part of the combat missions and promotions window was significantly changed.

    A new “Combat Missions” item has appeared in the Hangar, through which you can get to the corresponding screen. Combat missions are divided into three sections: strategic, tactical, and missions for the selected vehicle.

    Strategic goals include tasks that require significant effort to complete (for example, marathons).

    Tactical tasks include those that can be grouped into certain groups according to their meaning (for example, daily combat missions, combat training, etc.).

    Each task is displayed as a tile, and they are all conveniently sorted - the highest priority ones are listed first. A detailed description of each task can be seen by expanding the tile. Thanks to the new presentation of tasks in the Hangar interface, it will be much easier for you to understand them!

    The game constantly hosts various promotions - most of them reduce the prices of equipment, equipment, transfer of experience and much more. And now promotions are available from the “Shop” menu item. Each promotion is presented in the form of a tile with a detailed description of the item being discounted, the discount amount and other information. All tiles are interactive - by clicking on any of them, you can take advantage of the promotion offer directly in the game client.

  • Changes in clan management:

    In the new version, the possibilities for managing a clan will expand. Now, without leaving the game client, you can:

    • distribute gold from the clan treasury;
    • change the positions of clan players;
    • transfer control of the clan;
    • view extended statistics on clan players.
  • Improvements for Fortified Areas 1.6:

    The following medals, which were awarded for activities in the Fortified Area before version 9.17.1, have been moved to the “Special” category:

    • "Warrior";
    • "For decisive battles";
    • "Conqueror";
    • "Crusher of Fortresses";
    • "Counterstrike."
  • Voice acting changes: Female voice acting has been introduced for all nations. Instead of the old option of “national” voice acting, you can now select “commander” voice acting in the settings window. The choice of “commander” voice acting makes voice notifications corresponding not only to the nation, but also to the gender of the crew commander of the vehicle selected by the player. Thus, if the commander of your vehicle is a girl, then the vehicle itself will “speak” in a female voice.
  • The following vehicles have been remastered in HD quality: KV-13, T-44, IS-2, BDR G1B, Renault FT 75 BS, Renault UE 57, Renault FT AC, Alecto, Excelsior, Vickers Mk.E Type B, STA -1, MTLS-1G14
  • Changes in technology:
    • Changes in the German technology branch: Tank added for super testers: Tiger 131
    • Changes in the Chinese technology branch: Tanks added to super testers - WZ-120-1G FT, WZ-120G FT
    • Changes in the USSR technology branch: Tank added for super testers: T-103
    • Changes in the US vehicle branch: M4A3E8 Sherman – armor of the gun mantlet has been strengthened. M4A3E8 Fury – armor of the gun mantlet has been strengthened. M4A3E2 Sherman Jumbo – armor of the gun mantlet has been strengthened

And finally, about ranked battles:

Updated (11-07-2019, 22:59): third test 1.6


The test server in the game World of Tanks 1.6 is a regular server where new maps, features, tanks and other innovations of the game are tested. It is impossible to get to the WOT test server when the player wants it - it opens only at a certain time, when the game developers need it.

The test is open!

What is a test server and why is it needed?

Test server is a repository where a copy is stored and reproduced, but with some changes. Of course, before making any changes to the game, they must first be tested.
The first to see the changes are the staff of WOT developers, then they give access to super-testers. If there are any shortcomings, they are corrected and the version of the new client is tested under load. The test version of the client is uploaded to the backup server and made available to everyone. Once again, the development staff is looking for errors and shortcomings. Afterwards, they fix and “roll out” a new version of the client.

How to get to the WOT test server

To get to the test server you need to download a special installer 1.6 or install Wargaming Game Center. After that, launch it. He will offer to download a test client - download it and install it. Next, a folder will be created World_of_Tanks_CT(in the directory where the player specified during installation).

Everything is ready to launch! Click on the test client shortcut and you will be taken to the authorization page and login to the game. Log in with your nickname and password and select one of two test servers.

Features test. Servers

  • Each player is awarded 20,000 gold, 100,000,000 free experience, and 100,000,000 silver at a time.
  • Everything you earn and buy on the test server will never transfer to the main one.

What's new in 1.6?

  • High-level British light tanks;
  • Changing the conditions of personal combat missions;
  • Change in appearance;
  • Disables damage to allies.

New light tanks of Britain







Video review of general test 1.6

 
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